Hearthstone’s Journey to Un’Goro expansion card reveal season is underway, and one of the revealed cards is the new Hunter legendary quest, The Marsh Queen. It is a card that can single-handedly create a new archetype, so it’s pretty exciting!
Hearthstone’s Journey to Un’Goro expansion card reveal season is underway, and one of the revealed cards is a new Priest spell, Shadow Visions. The card has received mixed reviews, but it is one of the more interesting new cards, because it has so many uses.
The upcoming Warlock legendary cards for Hearthstone’s Journey to Un’Goro expansion, Lakkari Sacrifice quest and Clutchmother Zavas minion, were revealed recently, and speculation on what kind of a form a discard-heavy Warlock might take has started immediately.
While there are still more cards to come, I will examine what we currently know and what seems possible in the future.
Hearthstone’s Journey to Un’Goro expansion card reveal season started yesterday with a bang as 11 new cards were revealed. Amongst them was one of the highly-anticipated legendary cards, Elise the Trailblazer, a spiritual successor to the immensely popular Elise Starseeker.
Once upon a time, in the early days of Hearthstone, Tinkmaster Overspark was a superstar. The Classic set legendary minion that nowadays is a three-cost 3/3 with a battlecry to transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel (at random) used to have a 2/2 statline but the battlecry effect was targetable. As such, it was generally a superior form of silence.
Then, on 11 March 2014, Tinkmaster Overspark was nerfed to oblivion, or so we all thought. I was actually one of the many players who disenchanted their Tinkmaster Overspark, as it was no longer worth running over a simple silence effect.
However, times change, and with the nuances of the Standard format becoming more clear, Tinkmaster Overspark has already seen a slight return back to the metagame and there is every reason to believe that this gnome will see more play in the near future.
Chillmaw received a mixed reception during its introduction in Hearthstone’s The Grand Tournament (TGT) expansion in autumn 2015. A card designed to challenge Patron Warrior as a seven mana 6/6 dragon with a deathrattle to deal three damage to all minions if you are holding a dragon, it saw modest play in Dragon Priest and even many Dragon Priest lists chose to not run it.
Let’s face it, Chillmaw is not a fancy legendary when compared to the dragon powerhouses such as Chromaggus, Nefarian, or Ysera. However, it seems to always find a spot in all dragon decks I build, whether Priest, Druid, or Warrior. It is also the card that I get the most inquiries about replacing – people are generally unwilling to craft Chillmaw as it does not do anything fancy at first sight.
Perhaps people should be more enthusiastic about crafting Chillmaw though, especially now with the Standard format making it more powerful than ever. Let’s take a deeper look.
The new Warrior class legendary introduced in the Whispers of the Old Gods expansion, Malkorok, has received a mixed reception. It has seen some play in both Tempo Warrior and Control Warrior, but many people also avoid the card.
Let’s take a closer look at this seven mana, 6/5 minion that also equips a random weapon for you.
With the release of Whispers of the Old Gods expansion and the associated Standard format approaching, there were many questions about the viability of Zoo in the new meta. Zoo was going to lose a number of its best cards, such as Haunted Creeper, Nerubian Egg, and Loatheb, and with all those sticky options gone, would a board-control based strategy still be strong?
As it turns out, yes, it is still strong. In fact, it is scary strong.