Galakrond Warlock deck guide – Hearthstone Ashes of Outland post-nerfs

Galakrond Warlock had a strong run in Descent of Dragons and it continued in early Ashes of Outland because the deck happened to naturally run the best card against Demon Hunters, Sacrificial Pact.

However, after Sacrificial Pact was nerfed to only target friendly Demons, so you can no longer eat the Demon Hunter’s Demons for free and heal while doing so, the matchup flipped and became favored for Demon Hunters. This pretty much destroyed Galakrond Warlock as a top tier deck.

I spent several days working on a post-nerfs version of Galakrond Warlock and was eventually able to partially resurrect the archetype. Yes, it remains playable with minor changes, even though it took a huge hit.

Galakrond Warlock decklist

Deck code: AAECAf0GBsUEzAj8owORsQPjtAPxvwMMowHECJ2pA+WsA+isA+qsA+usA+ysA/6uA6qvA9a+A+m+AwA=

I tried a lot of things to recover some strength to the Demon Hunter matchup after the nerfs. Acidic Swamp Ooze proved to be ineffective because Demon Hunters swing those Warglaives so wildly that there is not much left of them to destroy after the first turn. Overconfident Orc could not stop the scourge either. I had some success with Khartut Defender, but ultimately it was too expensive and clogged my hand and did not allow me to cycle through my deck fast enough. I had somewhat more success against Demon Hunters by cutting Zephrys and Dragonqueen Alexstrasza, but then I started to else in other matchups because I did not have enough threats left in the deck.

Eventually, I ended up with two copies of Mo’arg Artificer and Frozen Shadoweaver. Mo’arg can amplify your healing from Nether Breath: when you cannot stop the damage anyway, at least you can heal back up. Frozen Shadoweaver buys you an extra turn that Taunt minions are unable to do against Demon Hunter by stopping all of Demon Hunter’s attack-based synergies for a turn. Both cards are among the weakest in the deck, but they are the most effective anti-Demon Hunter tech that you can include right now, so they are, unfortunately, necessary.

Against Demon Hunters, you try to keep your head above the water and eventually swing the game in your favor with Galakrond or Dragonqueen Alexstrasza, or even a regular Alexstrasza healing your own face and adding a big minion on the board.

In slower matchups, your gameplan is completely different.

Often, the key cards are Galakrond, Alexstrasza, and Nether Breath. The slower the matchup, the more you want to save Nether Breaths for face damage. When you drop the Alex and swing with your Galakrond weapon or hit with minions on the board, you’re almost there. Alex can be followed up with Kronx and two Nether Breaths from hand for 13 damage. Sometimes you can include Zephrys in the mix or alone for Inner Demon or Fireball or the like.

Sure, there are variations where you win with a big board or with Dragonqueen Alexstrasza, but do not underestimate the amount of burst damage Galakrond Warlock is capable of.

Galakrond Warlock mulligan

You always keep Dragonblight Cultist, it is such a versatile card for every matchup.

Other than that, if you’re looking to defend, you look for Dark Skies and possibly Frozen Shadoweaver or Devoted Maniac.

If you’re looking to be aggressive, keep Galakrond.

Galakrond Warlock gameplay video

Finally, here is a recap of the guide on video alongside several games worth of gameplay with the deck. I hope it illustrates how to pilot this archetype in the post-nerfs Ashes of Outland meta.

Handlock Warlock deck guide – Hearthstone Ashes of Outland

With the nerf to Sacrificial Pact, there is one Warlock card that became viable again overnight: Lord Jaraxxus. Jaraxxus had been unplayable for some time because it could be destroyed by Sacrificial Pact from Zephrys the Great or even from the main deck of most Warlocks on the ladder, but now that Jaraxxus can no longer be destroyed at will, it has a chance to come back.

Jaraxxus is a natural fit into a Handlock deck, so I updated my Handlock theorycraft for the current meta and added Jaraxxus in it, and climbed a good deal in Legend with a 71% winrate.

Handlock decklist

Deck code: AAECAf0GBsUEiQaJnQPxrAPWuQPuvwMMjQjECNqWA9qbA6GhA+WsA+usA+ysA+6sA7+5A8S5A72+AwA=

The overall idea behind Handlock without Mountain Giants (which went to Hall of Fame) is to use various cards that benefit from having many cards in hand:

  • Dark Skies deals damage based on the number of cards in hand
  • The Dark Portal draws and discounts a card when you have at least eight cards in hand
  • Twilight Drake gains health when you have more cards in hand
  • Abyssal Summoner summons bigger Taunt Demons when you have lots of cards in hand
  • Plot Twist draws more cards when you have more cards in hand

Plot Twist is a natural synergy card for Handlock that enables many things:

  • Fel Lord Betrug and Plot Twist usually clears the board and leaves some Deathrattle minions behind
  • Aranasi Broodmothers heal you when drawn
  • Kelidan the Breaker becomes a Twisting Nether on a stick when drawn the turn it is played
  • If you are missing an answer, it can be just a Plot Twist away

However, I have not included the Quest in the deck. The Quest makes your mulligans weaker, which is a major issue against fast decks like Demon Hunters. The late-game benefits are not sufficient to compensate for that. Jaraxxus already gives you a late-game Hero Power and it does not work well with the Quest.

The deck wins games with big minions, many of which have Taunt as well, so opponents will have a hard time pushing through them all. Demon Hunters with Warglaives giving you trouble? Let them facetank some huge Taunt minions if they insist.

With all the Demons in the deck being so big, Kanrethad Ebonlocke’s Prime version is a huge board in a box.

Lord Jaraxxus can grind out some slower matchups, such as Priests, and as it heals you to 15, it can be useful even against more aggressive decks.

Handlock mulligan

Typically, you mulligan for your early removal, Dark Skies and Unstable Felbolt, and keep The Dark Portal alongside them.

Against slow decks, you can look for The Dark Portal and Twilight Drake for some early pressure and Kanrethad Ebonlocke to get it out of the way of your The Dark Portal.

Handlock gameplay

Here are a couple of gameplay videos of the deck, showcasing various Plot Twist shenanigans and, of course, Lord Jaraxxus.

Best Hearthstone Decks to Climb to Legend – After the Second Ashes of Outland Nerfs

The Ashes of Outland meta has gone through some changes as there have already been two sets of balance changes in just a couple of weeks.

The first set of nerfs was targeted at Demon Hunter alone, but the second set also touched the other top meta decks Spell Druid and Galakrond Warlock.

The winner to emerge from the rubble is, once again, Demon Hunter! Galakrond Warlock was hit the hardest and can no longer be recommended at all, while Spell Druid took a more moderate hit and remains a functional deck, albeit no longer a top-tier one.

When evaluating decks for their ability to climb, the most important matchup is still Demon Hunter. Decks have to be able to hold their own against that menace in order to be recommended, and anyone who can inch their way to a favorable matchup against the scourge automatically makes the list. The list is still short, very short.

If you would like to watch and listen to the top list, here is my video:

And here is the top list in written format:

#5 Dragon Boar Hunter

Deck code: AAECAR8Ch7AD+boDDqgCyQThBIgFlwiKrQOLrQP5rgP7rwP8rwP+rwP/sAOvtwP/ugMA

Dragon Hunter is one of the few decks that feels good to play against Demon Hunter. With Explosive Trap as the only secret and a number of ways to tutor them from the deck (Phase Stalker, Scavenger’s Ingenuity, Tracking), Dragon Hunter can reliably destroy Demon Hunter’s early board.

The deck has a number of weak matchups as well, which prevents it from being the absolute best deck, but it is one of the best options to beat Demon Hunters.

#4 Highlander Hunter

Deck code: AAECAR8eqAK1A8cDhwThBIoHlwjbCfyjA+SkA6alA4SnA4qtA4utA46tA/muA/uvA/yvA/6vA4ewA+ewA/+wA4KxA5GxA9iyA7q2A6+3A4O5A6K5A/+6AwAA

With the previous top decks getting hit with nerfs, Hunter is one of the winners. Highlander Hunter has also been able to find success now: it has a fairly even matchup against Demon Hunter and no major weaknesses.

With Highlander Hunter, you always have a chance, although you can get stuck in a sea of Demon Hunters.

#3 Galakrond Secret Rogue


Rogue is another winner of the nerf patch. It is time to return to Galakrond business as usual, with long games having up to a hundred cards played per side, most of which did not start in the players’ decks.

Rogue can also hold its own against Demon Hunter, and while it has some weaknesses against pure aggro, it can punish slower decks even harder than Highlander Hunter.

#2 Pain Warrior

Deck code: AAECAQcCyAPerQMOFhyQA9QE1AjSpQP1qAPcqQPdrQOktgOrtgO7uQPAuQOcuwMA

NoHandsGamer was the first to build a damage-focused Warrior list with Serpent Eggs, thereby named NoHandsGamer Warrior or Egg Warrior. However, it turns out that the deck is even better without the Eggs, which brings about some naming problems. HSReplay calls this archetype Control Warrior if it does not run Serpent Eggs, which is, of course, ridiculous, as it is not a control deck.

Anyway, the deck is strong against Demon Hunter and has very few weaknesses, mostly Priest.

#1 Tempo Demon Hunter

Deck code: AAECAea5AwSKB8y6A8O8A9rGAw35rgOLugO9uwPXuwPEvAPgvAO6xgPHxgPZxgPXyAP3yAP5yAP+yAMA

Nerfers gonna nerfs nerf nerf nerf nerf, but Demon Hunter shakes it off, shakes it off. Yeah!

The only change the latest round of nerfs caused for Tempo Demon Hunter is that Priestess of Fury is back now that it does not get eaten by Sacrificial Pact anymore. (Next nerf candidate by the way?)

You can play whatever list you were playing pre-nerfs and do fine, but Felscreamer/Priestess package is now in a small lead over the more aggro variant that runs Frenzied Felwing (should it even do so anymore?) and tops out at Skull of Gul’dan.

The nerfs caused every other deck in the top-4 to change, but could not wrestle Tempo Demon Hunter from its rightful place at the top of the world.

Quest Druid in Ashes of Outland – Hearthstone Deck Guide

With the latest nerf patch making the game a little bit slower again, I ventured to the ladder with Quest Druid! Rogues have come out of their hiding places, and Druid is traditionally fairly good against Rogue, so I figured this old archetype might be playable again.

I went 9-6 with this deck in Legend for a 60% winrate, and felt like I could have done better as in the first games I was still looking for the right approaches to matchups. Demon Hunter is unfavored with Quest Druid still despite the nerfs, but I did well against everything else I found on the ladder, including many Rogues.

Just try to survive and complete your Quest and from there you have tons of value packed into every turn. Against Rogue, you need to get your Ysera to get some free dragon boards to overwhelm them because they have almost infinite value. Against most other opponents, your healing and regular minions will get the job done.

Quest Druid decklist


I used this list, which is two cards away from the list that I originally theorycraft for the expansion. The major change here is the addition of two copies of Crystal Power to better contest Demon Hunters.

After you complete the Quest, Crystal Power first deals two damage to a minion and then heals it for five. If the minion has one or two Health remaining, it dies before it would get healed. You can also still heal your face with Crystal Power after completing the Quest: it does not deal damage to Heroes but allows you to target Heroes for the healing effect.

There is a lot of healing in the deck with Crystal Power, Steel Beetle, and Hidden Oasis, so you can come back from difficult positions and stabilize once you have enough mana and the Quest completed.

Ysera and Cenarius are the main win conditions. Archspore Msshi’fn is also playable in this deck as an early Taunt minion and later in the game as a 9/9 Taunt + 9/9 Taunt with Rush. Not that 18/18 stats for 10 mana is that special anymore, but it’s OK.

Quest Druid mulligan

You always keep the Quest and Crystal Merchant.

Against aggressive decks, you want Crystal Power (against Demon Hunter) and Wrath (against everything aggressive).

Against slow decks, you want Nourish. Nourish can also be kept against midrange decks if you have some early game already. Against Demon Hunter, it is too slow.

Quest Druid gameplay video

Finally, here is a gameplay video of me piloting the deck in Legend. It showcases how resilient the deck can be in the face of many, many threats – and how sometimes the opponents can still be too fast for you.

Budget Spell Druid – No Adventure Cards – Hearthstone Ashes of Outland

Spell Druid is one of the cheapest decks in Hearthstone at the moment, but most of the lists include either Rising Winds from the Galakrond’s Awakening adventure or a pair of Anubisath Defenders, which are Epic cards.

Therefore, I set out to find out how to build the cheapest viable Spell Druid deck and came up with a list that costs only 2260 dust and uses no adventure cards. I used the list as part of my budget climb and played it from Diamond 2 to Legend.

Budget Spell Druid decklist

Deck code: AAECAZICBP0C05wDsawDrroDDf4B9wPmBcQGuZQD4p8D3KID26UD5boD6LoD7LoD7roD77oDAA==

For such a simple archetype, there are surprisingly strong emotions around the right way to build the deck. Vicious Syndicate, for example, is adamant about cutting Exotic Mountsellers in favor of two copies of The Forest’s Aid, and some players swear by the Treant package of Force of Nature, Aeroponics, and Anubisath Defenders, which adds a number of Epic cards to the mix.

I spent a couple of hours reviewing statistics when building this list, and I have to say that it was one of the least productive endeavors I have ventured into. There are lots of different lists, but there are very little performance differences and it seems that most of the small changes to the deck simply do not matter enough to be visible even over thousands of games.

There are three cards in the deck that are far more important than anything else: Glowfly Swarm, Fungal Fortunes, and Overgrowth. They give you minions on the board, cards in hand, and ramp up your mana crystals.

Whether you have one or two copies of Power of the Wild or Soul of the Forest or whether you use The Forest’s Aid or Exotic Mountseller does not seem to make much of a difference. You can tech in BEEES!!! or Starfall, but those do not do much in the grand scheme of things either. Perhaps once there is even more data, some options will come out as better than others.

Honestly, the deck is mostly about cheating out big boards early and then using Savage Roar for lethal, and the large majority of games with it depend on what you get in your opening hand. There are real games to be played with the deck with some sweet Kael’thas action or staying just out of reach with good healing timing, but with this particular archetype, those are in the minority.

Budget Spell Druid mulligan

Always keep Glowfly Swarm, Fungal Fortunes, and Overgrowth. Keep a copy of Crystal Power or Wrath against Demon Hunter. That’s the entire mulligan strategy, and the more religiously you stick to it, the better your expected results are.

Budget Spell Druid upgrade path

If you can’t find a difference between the performance of various alternatives, are there any upgrades either?

Rising Winds seems to perform very well in all the lists it is in: it is extra card draw and helps you find your key cards, and it also synergizes well with Exotic Mountseller. Cut the Worthy Expeditions to add Rising Winds, and you have a meta list.

Another option is to go for Anubisath Defenders, Force of Nature, and Aeroponics, but so far the performance difference just isn’t there.

Budget Spell Druid gameplay video

Finally, here is some gameplay with the deck to showcase how to pilot it. Sometimes there are decisions to play around board clears, and there is also some healing timing action included. In some of the games with this deck, decisions like that will matter.

Best Budget Hunter Deck – 1320 Dust Dragon Boar Hunter deck guide

I have experimented with multiple Budget Hunter decks this season. An upgraded Dragon Hunter was playable, but not great. Fully budget Face Hunter was a little better, but still not top tier.

However, this time I hit the jackpot. Combining the Boar package from Face Hunter and Dragon package from Dragon Hunter results in this fun little hybrid deck that costs only 1320 dust and I played it from Diamond 5 to Diamond 2 with a 62% winrate during my budget climb.

Dragon Hunter core is still strong and provides ways to apply pressure while maintaining board control several turns into the game, and the Boar package adds burst damage and early big minions to the mix.

Budget Dragon Boar Hunter decklist

Deck code: AAECAR8AD6gCyQThBIgFlwj+DIqtA/muA/uvA/yvA/6vA/+wA4WxA/m6A/+6AwA=

The Boar package in the deck consists of Scavenger’s Ingenuity, which can tutor and buff your Beasts. There are two types of Beasts in the deck, Stonetusk Boars for Charge damage and Phase Stalkers for pulling out Explosive Traps.

Finally, the package culminates in Scrap Shot, which is ideally used after you have played any Phase Stalkers from hand and can buff up your Boar for more damage – often usable immediately on the same turn you play Scrap Shot!

This package is complemented by a regular Dragon package with its elusive minions and Corrosive Breaths that can contest the board through the mid-game.

Budget Dragon Boar Hunter mulligan

You mulligan for your early game: Blazing Battlemage, Dwarven Sharpshooter, Scavenger’s Ingenuity, and Phase Stalker.

In slow matchups, you can also keep Faerie Dragon for a threat that is difficult to remove.

Budget Dragon Boar Hunter upgrade path

By far the biggest upgrade you can make to the deck is to replace Eaglehorn Bows with Stormhammers. They just let you swing a lot more.

After that, you should replace Evasive Wyrms with Rotnest Drakes for an earlier pressure play.

Meati has built a similar list to this, and in the most popular version of it, there are Imprisoned Felmaws instead of Scrap Shots, but Meati himself has moved on from those. I do not consider Felmaw an upgrade over Scrap Shot at this time, and at least my sample of some tens of games puts Scrap Shot above Felmaw in performance.

Budget Dragon Boar Hunter gameplay video

Finally, here is a video of me piloting the deck. I hope it showcases the strengths and weaknesses of the deck.

Budget Boar Face Hunter – it is possible to play fully budget Face Hunter again!

After mediocre success with a fully budget Dragon Hunter, I started experimenting with the Stonetusk Boar package. It is something I mentioned already when playing the previous deck as something that I want to explore, and I started the exploration journey with a Face Hunter deck.

Before the rotation, Face Hunter was not the cheapest budget deck: Toxic Reinforcements was mandatory to achieve success, and that meant an additional 800 dust to craft tow Epic cards. Toxic Reinforcements is still good, but thanks to the Boar package, it is no longer mandatory.

The Boar package is simple: Scavenger’s Ingenuity tutors Beasts from your deck and buffs them up, so you build a deck with only two different Beasts: Stonetusk Boar for Charge and Phase Stalker for pulling Secrets from your deck. Then your Scavenger’s Ingenuity will always tutor for one or the other.

Add in Scrap Shot, and you can buff a Boar in hand to some quite sweet numbers. For example, a 4/4 Board from Scavenger’s Ingenuity becomes a 7/7 with Scrap Shot, and with Scrap Shot going face, that means potential to deal 10 damage for five mana.

The Boar package can be put in different shells. Meati has built a full-cost Dragon Hunter that includes it (and I’m in the process of building a budget one), but it also goes nicely into Face Hunter.

I played this budget list from Diamond 6 to Diamond 5 with a 55% winrate during my budget climb.

Budget Boar Face Hunter decklist

Deck code: AAECAR8AD6gCtQPJBIgFkgWXCNsJ/gzzpwP5rgP7rwP8rwOiuQP5ugP/ugMA

This deck costs only 1240 dust, so it is one of the cheapest budget decks available. Not Demon Hunter cheap, but cheap nonetheless.

Just pure face goodness and the Boar package. That’s it. Don’t go for the copy effects to multiply your Boars, they are just too slow and unreliable. Stick with the basics for better success.

Budget Boar Face Hunter mulligan

You mulligan for your early-game: Dwarven Sharpshooter, Blazing Battlemage, Scavenger’s Ingenuity, Phase Stalker, and Imprisoned Felmaw. That’s it.

Budget Boar Face Hunter upgrades

It is still a Face Hunter deck, and Toxic Reinforcements is still a spectacular Face Hunter card. You can replace Imprisoned Felmaw with that.

Imprisoned Felmaw has been the weakest card in the deck for me. It is a lot of fun if you get it on the board early, but it is a weak draw later on and not always effective even at the start, so it can go if a better substitute is available.

Budget Boar Face Hunter gameplay video

Finally, here is some gameplay material with the deck from my budget climb. I hope it showcases the ways to make the most out of the Boar package. Also note how good the pre-nerf Frenzied Felwing was, and how this deck should grow more powerful with the nerf.

Budget Resurrect Priest deck guide – Hearthstone Ashes of Outland

Cheap control decks are hard to come by in Hearthstone, as they typically run a boatload of Legendary cards. Resurrect Priest is an exception in that it can be built fairly inexpensively: nut fully on budget, but you only need four Epic cards and no Legendary cards to build a working version of the deck.

I first built Budget Resurrect Priest for Galakrond’s Awakening, and have received numerous requests to update the list for Ashes of Outland. So, I rolled up my sleeves and got to work, and here is a fully functional Resurrect Priest on a budget!

Note that Blizzard will nerf Bad Luck Albatross soon. At the time I’m writing this, the exact nerf is not yet known, so it is uncertain whether it can stay in the deck or if it needs to be replaced.

Budget Resurrect Priest decklist

Deck code: AAECAa0GApibA8jAAw7JBtMK1gqClAOZmwOhoQOvpQPRpQOZqQOfqQPyrAP9sAOTugOWugMA

There are four mandatory Epic cards for building Budget Resurrect Priest: two copies of Psychopomp and two copies of Plague of Death are needed for the deck to succeed.

Other than that, it’s all rares and commons – and the free Galakrond that allows you to challenge other control decks – so the overall cost of the deck is 3340 dust.

One of the key cards in the budget version is Psyche Split: you can multiply your Sandhoof Waterbearers and even copy something from the opponent and Shadow Word: Death the original. If you don’t have nice cards, but the opponent does, why not grab some of those?

Other than that, it is Resurrect Priest as usual. Defend, survive, resurrect your key minions, and win. You outlast aggressive decks, and against slow decks, you usually fill their deck with Albatrosses and then win through tempo from resurrect effects and Galakrond minions. Sometimes you can also try to fatigue slow opponents, in which case you avoid playing the Albatrosses, but filling their deck with junk is typically the more reliable way.

Budget Resurrect Priest mulligan

Against aggressive decks, you look for your early defensive tools: Breath of the Infinite, Holy Nova, and Penance.

Against slow decks, you want to fill their deck with junk and grind them out with Galakrond, so you look for Bad Luck Albatross, Psychopomp, and Galakrond.

Budget Resurrect Priest upgrade path

I am actually not very impressed with the current Resurrect Priest decklists. It seems that the archetype is not seeing a lot of innovation even though it sees a fair amount of play.

Cutting Sandhoofs, not running Psyche Split, and including weak minions like Bone Wraith just seems quite inefficient, and statistics are showing the same.

The biggest individual upgrade you can make to the deck is to add Soul Mirror. Despite adding more stuff to your resurrect pool, the card is the best performer in Resurrect Priest decks. Cut a Mass Dispel to make room for it.

Another upgrade that I like is to add Catrina Muerte. You can cut Forbidden Words or perhaps a Mass Dispel to fit it in.

Other than that, I am not convinced that the current meta lists have any improvements in them. If you want to add Bone Wraiths, Archmage Vargoth, and Skeletal Dragons, you can, of course, do so, there are plenty of decklists all over the internet.

Budget Resurrect Priest gameplay

Finally, here is some gameplay material with the deck. I played this list with a 70% winrate from Diamond 10 to Diamond 6 during my budget climb.

Control Galakrond Shaman deck in Ashes of Outland (Hearthstone)

I have been experimenting with several Shaman builds, and this one is so far my favorite. I don’t think Shaman is very strong right now, so it is yet another list with which I’ve been hovering at 50% winrate, but this one at least feels like it could be piloted better to at least slightly improve the winrate.

As an upside, my best matchup is Demon Hunter with over 60% winrate.

Control Galakrond Shaman decklist

Deck code: AAECAaoIBOO0A+a3A9PAA5PCAw2yBq2RA4qUA8edA+GlA5CnA7mtA/6uA6qvA9CvA9u4A5i5A+W+AwA=

This is a pure Control Shaman deck. Because Shaman has weak card draw, the deck is stuffed full of removal to ensure that enough removal is drawn to answer the main threats you will encounter.

Hench-Clan Hogsteed and Invocation of Frost provide early answers to Demon Hunter, while Plague of Murlocs deal with Druid’s Soul of the Forst or a Priest board, sometimes in combination with Waste Warden to deal damage to all Murlocs on the board.

Waste Warden is also useful against Demons and Beasts, so it can hit Demon Hunter and Druids who use Glowfly Swarm and Exotic Mountseller.

The Galakrond package provides plenty of small Rush minions to deal with various threats, as well as the eventual big Galakrond with 8/8 minions and a 5/2 weapon.

The Fist of Raden provides some additional threats, especially in combination with board clears because the effect triggers after the spell, so your summoned minion will survive.

Walking Fountains provide some much-needed healing combined with removal, and are even a threat if they survive.

Control Galakrond Shaman mulligan

Against aggressive decks, you look for Hench-Clan Hogsteed, Invocation of Frost and Hagatha’s Scheme.

Waste Warden is a keep against Demon Hunters and Druids, and Plague of Murlocs is good against Druids and Priests.

Galakrond itself can be kept in slow matchups.

Other Galakrond Invoke cards can be kept when they complete a curve with other removal tools.

Control Galakrond Shaman gameplay video

Finally, here is a recording of some of my gameplay with the deck. I hope it helps you to understand how the deck is supposed to function.

800 Dust Budget Tempo Demon Hunter – 80% winrate!

I built a 700 dust Budget Midrange Demon Hunter earlier because the more aggressive style seemed too expensive with all its Epics and adventure cards.

However, I eventually decided to give the archetype a try and managed to build one for a mere 800 dust, and it is performing superbly for me. I played this deck as part of my budget climb and cruised from Platinum 7 to Diamond 10 with an 80% winrate.

Budget Tempo Demon Hunter decklist

Deck code: AAECAc7WAwLMugPVyAMOlwb5rgOLugPXuwPgvAO6xgPHxgPZxgPUyAP3yAP5yAP+yAP/yAPyyQMA

There are a few key cards that enable success on a budget:

  • Questing Adventurer is a growing threat that replaces the more expensive big guns.
  • Mana Burn is a strategic tool to prevent your opponent’s key turns (Skull of Gul’dan, Soul Mirror, Overgrowth) and protect your Questing Adventurer.
  • Altruis the Outcast provides huge swing opportunities that wipe the opponent’s board and even deliver lethal damage. It is especially powerful in combination with discounted cards from Skull of Gul’dan.

The deck has a low mana curve, so you will play a lot of cards rapidly and cycle through your deck while presenting new threats constantly. When you don’t have the big finishers of the full-cost version, Questing Adventurers, Altruis, and Silence effects give you the means to push through.

Budget Tempo Demon Hunter mulligan

Your typical mulligan is a one-drop, either Battlefiend or Blazing Battlemage, followed by nice on-curve plays, preferably in the form of Umberwing and Satyr Overseer.

Crimson Sigil Runner should only be kept if you can activate the Outcast effect early, preferably as the left-most card.

Twin Slice can be kept together with Satyr Overseer.

Eye Beam can be kept in aggro mirrors.

Budget Tempo Demon Hunter upgrade path

To get from the budget version to the full-cost version, you need a pair of Legendary cards, a pair of Epic cards, and a pair of Frenzied Felwings from the final chapter of Galakrond’s Awakening adventure (the would be $20 or 2800 gold, please).

Replace Consume Magics with the Legendary cards, Kayn Sunfury and Metamorphosis or with a pair of Warglaives of Azzinoth. They should be the first cards you replace.

Replace Questing Adventurers with Frenzied Felwings.

The final replacements are a bit more flexible, there are still many lists around. Most replace Mana Burns, but I quite like them in the archetype, so I would consider replacing Furious Felfins.

Budget Tempo Demon Hunter tips and tricks

Playing Demon Hunter is all about hand management: you want to activate your Outcast effects and need to plan several turns ahead to position cards in your hand accordingly.

Your first plan is to go face a lot and just win the game. If that fails, building and protecting Questing Adventurers and going for big Altruis the Outcast turns can help end the game. Mana Burn can be extremely valuable to prevent key removal turns from the opponent.

Budget Tempo Demon Hunter gameplay video

Finally, here is a gameplay video where I pilot the deck. I hope it helps you to understand how you can win with it.