Is the State of Blizzard Leak True? Is It Plausible?

Over the past couple of days, an unverified insider leak about the state of Blizzard has been making rounds in social media.

Now, fake leaks happen all the time, but even if this one is not true, it is quite interesting because it exhibits lots of symptoms that companies like Blizzard are likely to fall into and that Blizzard has fallen into based on other publicly available information.

I have played World of Warcraft and Hearthstone from launch and created Hearthstone content on Youtube and Twitch for almost six years. Therefore, I have followed Blizzard closely for quite some time. I have also worked in a Director level position on strategy, processes, organizational models, and pricing in a global company. Overall, the theory and practice of what the leak describes from Blizzard are familiar to me.

In this post, I want to take a deeper look at what the leak claims, how believable those claims are, and what they mean, if true.

After the initial hype, there has been a considerable amount of criticism regarding Shadowlands. Player numbers shot up at the start of the expansion, and then fell. Whether the situation is as dire as the leak claims, is difficult to verify. Furthermore, World of Warcraft has exhibited the pattern of increasing player numbers with new expansions followed by a fall for years by now.

What is interesting is the line about being too big to fail and if they build it, players will come. This is a common attitude in some of the biggest companies in the world. For example, when I was going through interview rounds for a position at one giant company, and we discussed their product portfolio, the employees just flat out told me that they will simply create the demand for whatever they make with their marketing machine. I have never been a fan of this belief, but it is something that is very commonplace in big companies.

It would not be out of place for Blizzard to not understand the appeal of Final Fantasy XIV, either. Blizzard maintains a very positive communications strategy and typically pushes major content releases to coincide with those of their competitors, trying to drown out any hype for competing products. This has worked for a long time, so not considering the competition that dangerous is an easy evaluation to make.

Regarding mobile game style retention traps, we have seen in both Hearthstone and World of Warcraft that Blizzard has indeed moved towards in-game design that attempts to keep people playing. The grind is real. Whether you’re happy playing the game is irrelevant, as long as you keep playing and keep rolling in those hours spent in the game. Hearthstone’s Rewards Track revamp that added to the number of quests you want to complete and Shadowlands’ quest and travel design that increased the time you spend doing essentially un-fun things are both clear examples of this.

The focus on getting people to sub to World of Warcraft for 6 months at a time has been clear for some time: pretty much every 6 months, people with the long sub get a free mount, something that has not been the case before. It seems like a sensible monetization strategy: for people just on the edge of unsubbing, the slightly cheaper 6-month subscription combined with some cosmetics might just be enough to keep them active instead of taking a break.

The monetization potential on mobile/tablet is undeniable, and a gaming company can easily be tempted to step into that. Blizzard has made some of the first moves – Don’t you guys have phones? – although from a strategic perspective one has to wonder whether such a traditional PC game company really should try to conquer mobile. I suppose Blizzard has some pretty good data on the subject and has deemed this more of a Blockbuster/Netflix moment for them than an unnecessary distraction from their core focus on PC games.

I have not followed Overwatch closely enough to say whether there is anything to the claim that it was killed by trying to make it more of an esport.

The comments about J. Allen Brack and Ion Hazzikostas being good people who are now in positions that are way over their heads is impossible to verify. It is difficult to see into the inner workings of a company, but as a phenomenon, over-promoting people is well known.

The culture where managerial positions are seen as inherently more valuable than designer positions is a major contributor to this, as getting to any managerial position is seen as advancement in a career, even though a star developer could be more valuable for the company. In traditional companies, sales has been the only part of the organization that has been exempt from this thinking, as commission-based salespeople have been able to out-earn even their CEOs.

The characterization of some attitudes at Blizzard as “positivity dojo” is hilariously accurate.

Blizzard, as a company, has long been allergic to any criticism and anything that is not unconditional praise, really. In Hearthstone, the community manager blacklists people who are not praising the company enough and major content creators have talked in interviews about how they are afraid of losing support if they are in any way negative.

This is a significant cultural issue at Blizzard, and one often associated with failing companies. It is always the culture that goes first. Hubris, a loop of false positivity, and silencing the doubters happens first, and financial losses come later. In various studies, companies have been found to make their record profits at a point when it’s all already going downhill, carried by the good deeds of the previous years. When that updraft ends, the fall can be steep.

I had the pleasure (?) to work some periods at Nokia and for its contractors, both during its good years and when its fall had started, and the culture was gone before the profits were in that case too. I think we are seeing plenty of similar signs at Blizzard.

The difficulty in hiring is hard to quantify, but it is easy to find plenty of people online saying that they would have loved to work at Blizzard once upon a time, but no longer feel that way. I’m part of that crowd myself; at the very least, I would no longer consider relocating just for Blizzard.

This is where it’s starting to get a little iffy. Celestalon (Nervig) has not stopped using Twitter – he last responded to me yesterday, as a matter of fact. Then again, the effects of any such instructions are difficult to assess from the outside.

The search for Blizzard’s direction in this final part is not something that can be easily verified.

Is the leak true?

There is nothing in the leak that could be used to immediately verify whether it is true. Future events cannot reliably show it either because even if Sylvanas were to become the Arbiter or Activision cracked down on Blizzard and turned it into a mobile company, neither would be definite proof.

The vast majority of things in the leak are publicly available information: the monetization strategy, the move to mobile, the mobile-game-like engagement metrics, none of that has been hidden in any way. Someone who has been following Blizzard closely for the past few years could put this together.

Then again, nothing in the leak is terribly off, either. Are these the real sentiments inside Blizzard? From the outside, we cannot know. Overall, however, the leak is neither outrageous nor overly negative, so it might as well be a real one.

What can we learn from the leak?

Blizzard is going through a rough time. The customer sentiment has turned in a dangerous direction for the company. You could put this together from other sources already, it is just conveniently compiled in the leak. The current state of the company would require crisis management, but the companies that need it often recognize that need only when things are almost impossible to correct. If I were into betting, I would not bet for Blizzard right now.

1200 dust Legend Budget Midrange Hunter – Hearthstone Ashes of Outland

Hunter is an extremely versatile budget class in Hearthstone’s Ashes of Outland expansion. Face Hunter and Dragon Hunter can both be built on a budget, and there may be even more options.

While working on the Budget Dragon Hunter, I found myself asking whether the Dragon package is worth it without Rotnest Drake. Sure, Corrosive Breath is great, but what if I just take out the Dragons and put in some good cards for the meta to replace them.

That brought about this unique deck that I played to Legend in May 2020: a 1200 dust Budget Midrange Hunter.

HSReplay categorizes the deck as a Face Hunter, but that is not how I play it at all. I play it like an old-school Midrange Hunter. Midrange Hunter was always very aggressive, but it did not give up the board right away like Face Hunter does. Instead, it was happy to fight for the board as needed and push when an opportunity presents itself. That’s the way I play this deck too, and it got me to Legend with a 12-5 record.

Budget Midrange Hunter decklist

Deck code: AAECAR8AD6gCtQPJBJYGlwjFCP4M+a4D+68D/K8DorkD/7oD1r4D174D2b4DAA==

The key innovation in the deck is to use Scavenger’s Ingenuity to tutor for Phase Stalkers (and therefore Explosive Traps) and Burrowing Scorpids. Most current meta decks cannot handle an 8/5 Stealth minion, so Scorpid threatens to push a lot of damage and it also activates Kill Commands while it is on the board.

The rest of the deck is Dragon Hunter without the Dragons and good tech cards for the meta. Frozen Shadoweaver is excellent against Demon Hunters and Warriors, and Bonechewer Brawlers and Amani Berserkers are a puzzle for those classes as well.

Deadly Shot can deal with a Priestess of Fury in a way that Evasive Wyrm in Budget Dragon Hunter cannot.

Budget Midrange Hunter mulligan

Mulligan for your early game.

Blazing Battlemage and Dwarven Sharpshooter for a one-drop and then ideally Imprisoned Felmaw or Scavenger’s Ingenuity for a two-drop.

Bonechewer Brawler is often also a good keep as is Phase Stalker.

You can consider Explosive Trap against Demon Hunter if you don’t have Phase Stalker.

Budget Midrange Hunter gameplay

Here is a gameplay video of my Legend climb with this deck. It showcases the effectiveness of the Burrowing Scorpids and how the card choices in the deck can make things rough for some of the main meta decks.

Galakrond Priest deck guide – Hearthstone Ashes of Outland

If you’re looking to play a control deck in Hearthstone Ashes of Outland, Galakrond Priest is one of the few options available to you. It is a deck full of removal and healing that just keeps destroying everything thrown at it and then using the Hero Power of Priest’s Galakrond to generate an infinite stream of threats to win the game – if the opponent has not conceded by then.

In Priest’s new class identity, their weaknesses are card draw and burst damage. Galakrond Priest attempts to overcome the lack of card draw with card generation, often as copies from the opponent’s hand or deck. As for burst damage, well, that one it cannot do too much about, ending the games is a grind.

Galakrond Priest decklist

Deck code: AAECAa0GCtwB0wrrmwOfqQOFrQOOsQPjtAPIvgPpvgPIwAMKHskGmakD16wD2qwD8qwD/q4Dza8Dk7oDr7oDAA==

I like this Galakrond Priest list in the current meta. Double Apotheosis can keep you in games long enough to gain control.

Murozond the Infinite is sweet against Rogues: ideally, you want to copy their Wondrous Wand turn for free card draw and swing back even harder than their original swing turn.

Mo’arg Artificer can boost your Penance to destroy major threats and heal you a lot at the same time.

Soul Mirror is simply insanely good and often a card that you want to pick up from Renew as well.

Galakrond Priest mulligan

You always want Disciple of Galakrond in the mulligan. Getting on the board on turn one is always a good start to a game of Hearthstone.

Beyond that, it depends.

Penance and Breath of the Infinite are good, generic keeps against aggressive decks. Holy Nova is a bit more specific in its power against Demon Hunter.

Thoughtsteal is often a useful card against midrange decks.

Galakrond is your go-to card in the slowest matchups, especially the mirror.

Galakrond Priest gameplay videos

Here are some gameplay videos of the deck in action.

Priest mirror:

A couple of unfavored matchups: Highlander Hunter and Galakrond Rogue:

I hope these showcase how to pilot the deck.

Galakrond Secret Rogue deck guide – Hearthstone Ashes of Outland

Galakrond Secret Rogue has become one of the top meta decks in Ashes of Outland after the second balance patch. It is largely Galakrond Rogue business as usual from Descent of Dragons, with a small twist brought about by the new Rogue Secrets, Shadowjeweler Hanar, and Blackjack Stunners.

The main plan is still to invoke Galakrond, draw free cards from that and from Wondrous Wand from Heistbaron Togwaggle, and either kill the opponent with all of those free resources or, if that fails, slowly outvalue them with tons and tons of random stuff from Lackeys.

There is of course also Edwin VanCleef in the deck, so that you can just make a huge Edwin in some games and just win before the game goes much further.

Now there is an opportunity to get even more random stuff with Shadowjeweler Hanar giving you access to Secrets from all classes. If Hanar lives, the endless Secret train can make life miserable for the opponent.

However, do not get too fond of Hanar and trickstery, remember that you also have a game to win! I occasionally see players play endless Secrets and forget to apply pressure and then lose when the opponent just goes face and ignores all the Secrets. Get value from Hanar, but be ready to let go when just playing more Secrets does not advance your main goal of winning the game.

Galakrond Secret Rogue decklist

Deck code: AAECAaIHCLICkpcDwa4D47QDzrkDub4Dy8AD+8QDC7QBiAePlwP1pwO5rgP+rgOqrwPOrwO5uAPMuQPQuQMA

This list is just your regular Rogue list, nothing too special about it. It is the currently recommended list from Vicious Syndicate.

The most interesting thing about this list is that it includes four Secrets in it. Determining the optimal number of Secrets to include for your synergies – the Secrets themselves are not too interesting – is difficult, but Vicious Syndicate claims that their data analysis has determined four to be the optimal number to include.

Once you settle on the number of Secrets to include, it is easier to look at various statistics and see that Ambush is the best-performing Rogue Secret and Bamboozle and Dirty Tricks are quite even in performance. Hence, two copies of Ambush and one copy of the others seems like a good package.

This list includes four one-drops as it includes both the Pharaoh Cats and the Spymistresses. That is strong against aggressive decks such as Demon Hunter and Hunter.

There are no Shadowsteps, as Leeroy Jenkins is no longer available in Standard.

Galakrond Secret rogue mulligan

There are three cards that you want to keep in every matchup: Shadowjeweler Hanar, Pharaoh Cat, and Spymistress. If you have Hanar, you want to keep a Secret, but you do not want to keep Secrets without synergies.

Against aggressive decks, you also want to keep Backstab.

On the Coin, you want to keep Edwin VanCleef. Edwin is not strong enough to keep when going first.

Galakrond Secret Rogue gameplay

Finally, here is a gameplay video of the deck that showcases how it can overwhelm opponents.

Elemental Highlander Mage in Legend – Fun Hearthstone Deck

With the addition of Kael’thas Sunstrider to Hearthstone, I had to look for a deck that can use it. The first thing I played was Elemental Highlander Mage.

Never heard of it? Well, I guess it does not really exist as an archetype in Hearthstone usually. It also could not make good use of Kael’thas. But other than that, the deck was simply hilarious and I even went to have a 6-4 record with it in Legend, which was wholly unexpected.

Elemental Highlander Mage decklist

Deck code: AAECAf0EHrsCiwOrBOYElgW/CPvsAs7yAu72AqaHA8iHA8mHA8qHA6aYA5+bA6CbA+KbA/+dA/yjA5KkA4SnA/isA/usA/2sA+yvA/OvA5GxA4e2A4i2A666AwAA

I built this decklist as a result of a number of considerations.

I wanted to have cards that benefit from spells because I wanted to use Kael’thas. That would also mandate both expensive and cheap spells to enable Kael’thas’s effect. That is how I arrived at Elemental Allies as a way to draw spells and Chenvaala as an alternative card that benefits from having a lot of spells.

From there, the focus on Elementals and some random spells became clear. Mana Cyclone can give me some random spells, and by adding more Elementals I can also benefit from cheap tempo spells such as Scorch.

But why Highlander? I was worried that a pure spell-based Elemental deck would be too weak, so adding the three Highlander synergy cards that Mage has access to gives me some tricks: Zephrys the Great, Reno the Relicologist, and Dragonqueen Alexstrasza are just immensely powerful cards.

The deck may look a little weird, but it can actually contest real decks through tempo and finish off games with burn. This is not an optimized list, just something I put together for fun, but it worked better than I expected.

Elemental Highlander Mage mulligan

You’re mostly looking for Elemental Allies, Violet Spellwing, and Zephrys the Great. Arcane Amplifier can be a good keep sometimes as well.

It is important to start doing things early in the game, you do not have the control power of a traditional Highlander Mage.

Elemental Highlander Mage gameplay video

Here’s what playing the deck looks like. I had a great time with it!