Is the State of Blizzard Leak True? Is It Plausible?

Over the past couple of days, an unverified insider leak about the state of Blizzard has been making rounds in social media.

Now, fake leaks happen all the time, but even if this one is not true, it is quite interesting because it exhibits lots of symptoms that companies like Blizzard are likely to fall into and that Blizzard has fallen into based on other publicly available information.

I have played World of Warcraft and Hearthstone from launch and created Hearthstone content on Youtube and Twitch for almost six years. Therefore, I have followed Blizzard closely for quite some time. I have also worked in a Director level position on strategy, processes, organizational models, and pricing in a global company. Overall, the theory and practice of what the leak describes from Blizzard are familiar to me.

In this post, I want to take a deeper look at what the leak claims, how believable those claims are, and what they mean, if true.

After the initial hype, there has been a considerable amount of criticism regarding Shadowlands. Player numbers shot up at the start of the expansion, and then fell. Whether the situation is as dire as the leak claims, is difficult to verify. Furthermore, World of Warcraft has exhibited the pattern of increasing player numbers with new expansions followed by a fall for years by now.

What is interesting is the line about being too big to fail and if they build it, players will come. This is a common attitude in some of the biggest companies in the world. For example, when I was going through interview rounds for a position at one giant company, and we discussed their product portfolio, the employees just flat out told me that they will simply create the demand for whatever they make with their marketing machine. I have never been a fan of this belief, but it is something that is very commonplace in big companies.

It would not be out of place for Blizzard to not understand the appeal of Final Fantasy XIV, either. Blizzard maintains a very positive communications strategy and typically pushes major content releases to coincide with those of their competitors, trying to drown out any hype for competing products. This has worked for a long time, so not considering the competition that dangerous is an easy evaluation to make.

Regarding mobile game style retention traps, we have seen in both Hearthstone and World of Warcraft that Blizzard has indeed moved towards in-game design that attempts to keep people playing. The grind is real. Whether you’re happy playing the game is irrelevant, as long as you keep playing and keep rolling in those hours spent in the game. Hearthstone’s Rewards Track revamp that added to the number of quests you want to complete and Shadowlands’ quest and travel design that increased the time you spend doing essentially un-fun things are both clear examples of this.

The focus on getting people to sub to World of Warcraft for 6 months at a time has been clear for some time: pretty much every 6 months, people with the long sub get a free mount, something that has not been the case before. It seems like a sensible monetization strategy: for people just on the edge of unsubbing, the slightly cheaper 6-month subscription combined with some cosmetics might just be enough to keep them active instead of taking a break.

The monetization potential on mobile/tablet is undeniable, and a gaming company can easily be tempted to step into that. Blizzard has made some of the first moves – Don’t you guys have phones? – although from a strategic perspective one has to wonder whether such a traditional PC game company really should try to conquer mobile. I suppose Blizzard has some pretty good data on the subject and has deemed this more of a Blockbuster/Netflix moment for them than an unnecessary distraction from their core focus on PC games.

I have not followed Overwatch closely enough to say whether there is anything to the claim that it was killed by trying to make it more of an esport.

The comments about J. Allen Brack and Ion Hazzikostas being good people who are now in positions that are way over their heads is impossible to verify. It is difficult to see into the inner workings of a company, but as a phenomenon, over-promoting people is well known.

The culture where managerial positions are seen as inherently more valuable than designer positions is a major contributor to this, as getting to any managerial position is seen as advancement in a career, even though a star developer could be more valuable for the company. In traditional companies, sales has been the only part of the organization that has been exempt from this thinking, as commission-based salespeople have been able to out-earn even their CEOs.

The characterization of some attitudes at Blizzard as “positivity dojo” is hilariously accurate.

Blizzard, as a company, has long been allergic to any criticism and anything that is not unconditional praise, really. In Hearthstone, the community manager blacklists people who are not praising the company enough and major content creators have talked in interviews about how they are afraid of losing support if they are in any way negative.

This is a significant cultural issue at Blizzard, and one often associated with failing companies. It is always the culture that goes first. Hubris, a loop of false positivity, and silencing the doubters happens first, and financial losses come later. In various studies, companies have been found to make their record profits at a point when it’s all already going downhill, carried by the good deeds of the previous years. When that updraft ends, the fall can be steep.

I had the pleasure (?) to work some periods at Nokia and for its contractors, both during its good years and when its fall had started, and the culture was gone before the profits were in that case too. I think we are seeing plenty of similar signs at Blizzard.

The difficulty in hiring is hard to quantify, but it is easy to find plenty of people online saying that they would have loved to work at Blizzard once upon a time, but no longer feel that way. I’m part of that crowd myself; at the very least, I would no longer consider relocating just for Blizzard.

This is where it’s starting to get a little iffy. Celestalon (Nervig) has not stopped using Twitter – he last responded to me yesterday, as a matter of fact. Then again, the effects of any such instructions are difficult to assess from the outside.

The search for Blizzard’s direction in this final part is not something that can be easily verified.

Is the leak true?

There is nothing in the leak that could be used to immediately verify whether it is true. Future events cannot reliably show it either because even if Sylvanas were to become the Arbiter or Activision cracked down on Blizzard and turned it into a mobile company, neither would be definite proof.

The vast majority of things in the leak are publicly available information: the monetization strategy, the move to mobile, the mobile-game-like engagement metrics, none of that has been hidden in any way. Someone who has been following Blizzard closely for the past few years could put this together.

Then again, nothing in the leak is terribly off, either. Are these the real sentiments inside Blizzard? From the outside, we cannot know. Overall, however, the leak is neither outrageous nor overly negative, so it might as well be a real one.

What can we learn from the leak?

Blizzard is going through a rough time. The customer sentiment has turned in a dangerous direction for the company. You could put this together from other sources already, it is just conveniently compiled in the leak. The current state of the company would require crisis management, but the companies that need it often recognize that need only when things are almost impossible to correct. If I were into betting, I would not bet for Blizzard right now.

The Best Hearthstone Budget Decks (July 2021, Forged in the Barrens)

In this post, I will take a look at the best budget decks in Hearthstone. These decks can be played all the way to Legend, although you will generally have an easier time with a full-cost list, with perhaps the top three or four decks from this post capable of fully competing with more expensive lists.

Blizzard has been much more proactive with balance changes in the past months than ever before, and it has made building budget decks even more challenging: I can barely test all the classes before a new balance patch is released, and almost all the changes hit budget decks even harder than full-cost decks (Crabrider, First Day of School, Hand of A’dal, Sword of the Fallen, Pen Flinger…). That’s quite a one-two punch for budget players because their best decks are constantly getting destroyed. Spoilers: Gibberling Druid is a great budget deck right now, and I expect it will get rekt in a couple of days with the next balance patch.

Be that as it may, the life of a budget player has been reasonable since the Wailing Caverns mini-set opened up Shaman as a viable class also on a budget. Early in Forged in the Barrens, the relative weakness of the Core set compared to Basic and Classic had made budget life difficult, but the mini-set added crucial cheap cards to be able to create cheap 30-card decks.

I have seven decks that I consider good enough at the moment. You can find even more budget decks on my Youtube channel if you’re looking for some other classes or experiences, even if climbing to Legend may be too tough with those lists.

#7: Face Hunter

Face Hunter is perhaps the most iconic budget deck, but with Forged in the Barrens, Blizzard decided that Face Hunter should be more expensive. Warsong Wrangler, Kolkar Pack Runner, and Barak Kodobane provide a significant amount of power for the archetype, and while it is still possible to build a Face Hunter deck on a budget, climbing to Legend with it is a struggle.

Scavenger’s Ingenuity is still a fine card for tutoring Wolpertingers and Trampling Rhinos, and sometimes you can pull off some sweet surprises with Scrap Shot, but that is practically your only edge against the full-cost list.

Deck code: AAECAR8AD6K5A/m6A/+6A9zMA6LOA4LQA7nSA7ThA4biA8rjA9zqA9vtA6mfBLugBL+gBAA=

Guide video: https://youtu.be/84GUQ3Wc6DE

#6: Elemental Shaman

Elemental Shaman is one of the best decks in the game, but its success is difficult to translate into budget form. Lilypad Lurker is the strongest tempo swing in the archetype and there is nothing that matches it on a budget.

Often, budget decks tend to look for some ways to go under the established versions of the archetypes, to be a little faster, but Elemental Shaman’s midrange nature does not mix well with such a plan (Aggro Shaman is a different matter).

Earth Elemental has been my card of choice to replace Lilypad Lurker, and it has its advantages in aggro matchups. In a mirror, however, you generally just have to slam it down and hope that the opponent cannot answer with a Lilypad Lurker. The whole cat-and-mouse game around that Hex effect tempo swing is missing when you play the budget version, but there’s very little you can do about it.

Deck code: AAECAaoIArCKBICgBA7buAOn3gOq3gOr3gOM4QPg7APh7AOt7gPj7gOU8AOMnwT5nwT7nwTjoAQA

Guide video: https://youtu.be/-SiTvPHIpN4

#5: Deathrattle Demon Hunter

Deathrattle Demon Hunter is a powerful deck, and it is reasonably simple to build on a budget as well.

While the full-cost lists often make use of N’Zoth, a budget version aims to be faster and end the game before N’Zoth can even enter play, hopefully even before Death Speaker Blackthorn can make a difference.

Taelan tutors for Illidari Inquisitors, while Raging Felscreamer makes them cheaper. Fury, Sneaky Delinquent, and Darkspear Berserker give the deck some more punch compared to the full-cost list so that you can play a faster game.

Deck code: AAECAea5AwKoigTUnwQO2cYDh9QDitQDyd0D8+MDmOoDmeoDu+0DvO0D/e0DqO8Dr+8DwvEDgIUEAA==

Guide video: https://youtu.be/17FVsn3RlrM

#4: Aggro Paladin

Rumors of Paladin’s demise have been greatly exaggerated. Sure, Paladin decks have needed multiple rebuilds after all the nerfs, but the class is still perfectly capable.

Devouring Ectoplasm from the Wailing Caverns mini-set has opened up the option to build a Rally-based Aggro Paladin deck: a full-cost list can be built even without Secrets, but the budget version still has to use Secrets to fill in the blanks. Either way, it is a powerful aggro deck with some potential surprises.

Deck code: AAECAZ8FBNvuA9D3A6iKBLCKBA3KwQO/0QPK0QP74wPM6wPO6wPP6wOo7wOanwTrnwTIoATJoATRoAQA

Guide video: https://youtu.be/doGrZmXkJAg

#3: Rush Warrior

It is finally possible to play Warrior on a budget! Control decks are a bit expensive- not to mention really bad in the current meta unless they’re Priest – but I finally managed to solve Budget Rush Warrior.

Frothing Berserker and Mankrik are here to fill up the otherwise abyssal gap of three-drops, and Guardian Augmerchant and Cruel Taskmaster can both help your own minions and ping down minor threats.

Deck code: AAECAQcG5/ADqIoEqooEsIoEi6AEjKAEDLy5A96+A+LMA6fOA7PeA7XeA7reA8HeA5HkA5jtA9XxA42gBAA=

Guide video: https://youtu.be/Awp7mpmWGIc

#2: Aggro Shaman

Aggro Shaman is good and cheap and works perfectly well without any of the Legendary cards. Thank you, Wailing Caverns mini-set!

Deck code: AAECAaoIAA/buAOTuQOYuQP+0QOn3gOo3gOq3gOM4QPg7APh7AOt7gPj7gONnwT5nwT+nwQA

Guide video: https://youtu.be/zUpUrmlt7Xs

#1: Token Druid

Token Druid has been the one constant in Forged in the Barrens. While it is better if you have Guess the Weight in your collection, the archetype is perfectly viable with just two copies of Glowfly Swarm.

Unfortunately, it looks like Blizzard will nerf this deck this week, so it is uncertain whether a new budget version can be built.

Enjoy it now, but don’t craft the Epics for it anymore at this point until we know more about the next balance patch.

Deck code: AAECAZICAoefBNefBA7lugPvugP5zAObzgO50gPw1AOJ4AOK4AOK5AOM5AOt7AOz7AOunwTZnwQA

Guide video: https://youtu.be/kkffmeKgnp8

Conclusions

Hearthstone is often described as a pay-to-have-fun game. You can build a top-tier meta deck as a free-to-play player, but you cannot keep up with a variety of classes.

Budget decks can give everyone access to more classes, even though they remain a bit poor on the variety aspect: most budget decks are aggro decks with a midrange deck or two sprinkled in out of necessity, as it can be difficult to contest the power of Legendary cards in a longer game.

I hope these decks help you to climb the ladder with little to no dust!

You can always find my latest decks on my Youtube channel at https://www.youtube.com/c/OldGuardian