Knights of the Frozen Throne card review: Ticking Abomination

Hearthstone’s Knights of the Frozen Throne expansion card reveal season has started! We can expect to see multiple cards revealed on daily basis for the next couple of weeks leading up to the expansion itself.

In this post, I will take an in-depth look at the latest revealed card: Ticking Abomination.

Ticking Abomination

Ticking Abomination is a rare Neutral card from Knights of the Frozen Throne expansion. It is a four-mana 5/6 minion with a Deathrattle to deal five damage to your minions.

Stat-wise, Ticking Abomination is powerful for its mana cost: 5/6 stats typically cost five mana. Therefore, there has to be a downside to justify these extra stats, and downsides come in plenty with Ticking Abomination: when it dies, it deals five damage to all of your minions. Nothing to players. Nothing to the opponent’s minions. Just wipes away your own board.

This downside is much more severe than Hungry Dragon (Wild-only nowadays), which offers the same stats and Dragon tribal tag for the same cost, with the only downside being summoning a random one-drop for the opponent. For reference, it was a card that saw some experimentation, but ultimately even that downside was determined to be too much.

Why play it?

Why would anyone ever want to play Ticking Abomination, then?

Maybe if it had Taunt so you could hide something that you want to die behind it. But no, no Taunt here, so the opponent can pop your other Deathrattles, such as a Devilsaur Egg, first, and then use the area-of-effect damage from Ticking Abomination to destroy the spawned minions.

What if you want to damage something on your own side of the board? Nope, doesn’t work either. That five damage is such a hefty package that it kills Frothing Berserkers, Acolytes of Pain, and Armorsmiths. There does not seem to be any use for the area-of-effect damage for Whirlwind-like purposes.

What if you Silence it and reap the benefits from the statline without suffering from the downside? No, just no. There are much better minions to silence, that 5/6 statline is not worth using a silence effect.

Sadly, this card just seems to be utterly useless, unless the expansion will bring in other cards that you absolutely want destroyed on your own side. Even then, there are probably better ways to do that.

Other effects on the game

So, if no one will ever put this card in their decks, what effect can it have on the game? Remember, there are plenty of random and pseudo-random effects in the game, which can make any card relevant.

It is a small nerf to Evolve in some situations: Evolving a Stonehill Defender, for example, runs the risk of getting this bad boy. Still, the probability for that to happen is quite low: there are already 89 four-mana minions in Standard format without Knights of the Frozen Throne, so we are talking about approximately 1% chance – which means that it will ruin a competitive match somewhere.

It can also be a small buff to Devolve: Devolving a five-drop means that you can get lucky and get a full board clear cheaply. Again, however, it is that around 1% chance.

It is also a small nerf on any Deathrattle Discover effects, such as Journey Below, but yet again, the odds of getting Ticking Abomination are small.


Overall, then, the card seems to be a complete waste of time that will never have a positive effect on the game, but that can sometimes hurt a player when a random effect affects four-mana minions, completely random minions, or Deathrattle minions.