Dreamhack Summer 2016 Hearthstone Grand Prix, a huge 200-player open Swiss tournament, was played a week ago and broadcasted on Twitch. While the overall arrangements of the tournament were fairly good, the broadcast of the tournament was not exactly the epitome of hype and excitement. Typical breaks between matches lasted for 20-30 minutes with no content whatsoever.
Why does this happen and is there something that can be done about it to improve the broadcasts? The general consensus at the Dreamhack venue seemed to be that if the organizers had just thrown in a bunch of player interviews, everything would have been fine. I believe the situation is a bit more complicated than that though.
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